Gothic Beauties Love Carmilla

Well, this is great news: Gothic Beautythe magazine of Goth-inspired fashion and culture—has reviewed our first illustrated classic, J. Sheridan Le Fanu’s vampire novella Carmilla, in their latest issue (#36). Here’s part of what reviewer Gail Braise had to say:

“The character Carmilla is touted as the first lesbian vampire, and the way Le Fanu blends together desire and predation is spellbinding, even two hundred years after it first saw print. A true Gothic story, filled with dark, atmospheric ruins, high emotion, and blood-drinking revenants, shadowy histrionics, and set in a mysterious, exotic location, Carmilla is great fun.”

You can read the entire review—as well as articles on the latest fashions and an interview with artist Roman Dirge (Lenore)—by picking up a copy of Gothic Beauty #36 at most magazine retailers, or by ordering it through the Gothic Beauty Web site.

Carmilla—which features illustrations by Pandora Zwieback and Lorelei: Sects and the City artist Eliseu Gouveia—is available for order through brick-and-mortar bookstores, as well as from such online retail sites as Amazon.com and Barnes & Noble—or you can purchase a copy directly from the StarWarp Concepts webstore. Find out for yourself what makes gothic beauties so enthusiastic about this classic tale!

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Convention News

Sorry, ’Warp fans in the Midwest, but due to unexpected circumstances I had to cancel my plans to attend this month’s Fright Night Horror Weekend and Film Festival in Louisville, Kentucky. But don’t worry, I’ve already put in a request for a booth at next year’s show, which is scheduled for July 26–28.

This means the next stop on the ’Warp’s 2012 convention tour will be September’s Baltimore Comic Con. That’s where you’ll find me—as well as my buddy, author Richard C. White—manning the SWC table in artists alley. For more information on the show, just click on the link in the Events sidebar.

Hope to see you there!

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Writing for Comics

“How do you write your comics?” is a question I get every now and then from convention attendees, usually young writers looking for the right format in which to express their ideas. It’s also a topic discussed among established writers when they get together.

It really depends on the individual. The independent market has a fairly loose approach. Image’s Todd McFarlane once stated during the early days of writing and drawing his series Spawn that his method was to have an idea for a story, draw the issue, and then arrange the pages in the order he thought worked best. (Then again, he was essentially writing for himself, without the input of an editor, so he could do that.) My friend J. D. Calderon—author of the fantasy novel series The Oswald Chronicles and the anthropomorphic epic-fantasy comic series Tall Tails—generally writes his scripts in short story/novella format and gives his artists the freedom to pace the comic version as they see fit.

In mainstream comics, there are two styles: full scripting, and what’s known as “the Marvel Method.”

Full scripting is exactly what it sounds like: the writer provides everything for the artist to work from—dialogue, character descriptions, settings, sometimes even camera angles. It’s similar to writing a movie screenplay, only the end result will be static images on paper instead of action on a screen. The scripts of Alan Moore (Swamp Thing, The League of Extraordinary Gentlemen, V for Vendetta) are known for being massive tomes—even the short ones. For example…

(Hope you’ll excuse all the capitalized words—Moore isn’t Internet-screaming, he just writes his descriptions with the cap-lock on.)

PAGE 1
(PANEL) 1.
WELL, I’VE CHECKED THE LANDING GEAR, FASTENED MY SEATBELT, SWALLOWED MY CIGAR IN A SINGLE GULP AND GROUND MY SCOTCH AND SODA OUT IN THE ASHTRAY PROVIDED, SO I SUPPOSE WE’RE ALL SET FOR TAKE OFF. BEFORE WE GO SCREECHING OFF INTO THOSE ANGRY CREATIVE SKIES FROM WHICH WE MAY BOTH WELL RETURN AS BLACKENED CINDERS, I SUPPOSE A FEW PRELIMINARY NOTES ARE IN ORDER, SO SIT BACK WHILE I RUN THROUGH THEM WITH ACCOMPANYING HAND MOVEMENTS FROM OUT CHARMING STEWARDESS IN THE CENTRE AISLE.

FIRSTLY, SINCE I’M NOT ENTIRELY SURE HOW THESE GRAPHIC NOVELS ARE SET OUT, MIGHT I SUGGEST THAT IF THERE ARE END-PAPERS OF ANY KIND THEY MIGHT BE DESIGNED SO AS TO FLOW INTO AND OUT OF THE FIRST AND LAST PANELS OF THE STORY. SINCE BOTH THE FIRST AND LAST PANELS CONTAIN A SIMPLE CLOSE-UP IMAGE OF THE SURFACE OF A PUDDLE RIPPLED BY RAIN, THEN MAYBE A SIMPLE ENLARGEMENT OF A BLACK AND WHITE RIPPLE EFFECT TO THE POINT WHERE IT BECOMES HUGE AND ABSTRACT WOULD BE IN ORDER? AS WITH ALL MY VISUAL SUGGESTIONS, BOTH HERE AND IN THE PANEL DESCRIPTIONS BELOW, PLEASE DON’T FEEL BOUND IN BY THEM IN ANYWAY. THEY’RE ONLY MEANT AS WORKABLE SUGGESTIONS, SO IF YOU CAN SEE A BETTER SET OF PICTURES THAN I CAN (WHICH I’D SAY IS QUITE LIKELY, ALL THINGS CONSIDERED) THEN PLEASE FEEL FREE TO THROW OUT WHAT I’VE COME UP WITH AND SUBSTITUTE WHATEVER YOU FEEL LIKE.

I WANT YOU TO FEEL AS COMFORTABLE AND UNRESTRICTED AS POSSIBLE DURING THE SEVERAL MONTHS OF YOUR BITTERLY BRIEF MORTAL LIFESPAN THAT YOU’LL SPEND WORKING ON THIS JOB, SO JUST LAY BACK AND MELLOW OUT. TAKE YOUR SHOES AND SOCKS OFF. FIDDLE AROUND INBETWEEN YOUR TOES. NOBODY CARES. ANOTHER GENERAL NOTE WOULD REGARD STYLE AND PRESENTATION. I’VE ALREADY GONE INTO THIS IN THE SYNOPSIS, SO I WON’T DWELL ON IT TOO MUCH HERE, EXCEPT TO UNDERLINE A COUPLE OF THE MORE IMPORTANT POINTS, ONE SUCH POINT WOULD BE OUR TREATMENT OF THE BATMAN AND HIS MYTHOS, INCLUDING THE BATMOBILE, THE BATCAVE AND WHATEVER OTHER ELEMENTS MIGHT FIND THEMSELVES INCLUDED IN THE STORY BEFORE IT’S END. AS I SEE IT, THIS STORY ISN’T SET IN ANY SPECIFIC TIME PERIOD. WE DIDN’T SHOW ANY CALENDARS, OR ANY NEWSPAPERS WITH HEADLINES CLOSE ENOUGH TO READ THE DATE. THE ARCHITECTURE AND THE SETTINGS IN GENERAL THAT WE SEE ARE EITHER OBVIOUSLY OLD AND DATES, AS IN THE CARNIVAL SEQUENCES, OR HAVE AN AMBIGUOUS ORT OF LOOK TO THEM THAT’S BOTH FUTURISTIC AND ANTIQUE AT THE SAME TIME, AS WITH THE FLEISCHER-SUPERMAN/LANG’S METROPOLIS LOOK THAT I SEE OUR VERSION OF GOTHAM CITY AS HAVING, AT LEAST ON IT’S UPPER LEVELS. THE LOWER AND SEEDIER LEVELS OF GOTHAM ARE MORE INCLINED TOWARDS A TERRITORY SOMEWHERE BETWEEN DAVID LYNCH AND THE CABINET OF DR. CALIGARI, ALL PATCHES OF RUST AND MOULD AND HISSING STEAM AND DAMP, GLISTENING ALLEYWAYS. I IMAGINE THIS STRIP AS HAVING AN OPPRESSIVELY DARK FILM NOIR FEEL TO IT, WITH A LOT OF UNPLEASANTLY TANGIBLE TEXTURES, SUCH AS YOU HABITUALLY RENDER SO DELIGHTFULLY, TO GIVE THE WHOLE THING A REALLY INTENSE FEELING OF PALPABLE UNEASE AND CRAZYNESS. SINCE I KNOW THAT YOU LIKE USING LARGE AREAS OF BLACK ANYWAY, THEN MIGHT I SUGGEST THAT WE USE THE DARK AND SHADOWY NATURE OF OUR BACKDROPS AND THE BLACKNESS OF THE BATMAN’S COSTUME TO GIVE US AS MANY INTERESTING PRIMARILY-BLACK COMPOSITIONS AS WE CAN GET AWAY WITH? THE FACT THAT THE JOKER IS SUCH A BLEACHED AND BLOODLESS WHITE PLAYS OFF INTERESTINGLY AGAINST THIS, I RECKON, SO PLEASE FEEL FREE TO GO COMPLETELY LOOPY WITH THE QUINK ON THIS ONE. AS FAR AS THE CHARACTERS THEMSELVES GO, I’LL DESCRIBE THEM IN DETAIL WHEN THEY MAKE THEIR APPEARANCES, BUT MY ONLY GENERAL NOTE WOULD BE THAT LIKE THE LANDSCAPE AND THE VARIOUS PROPS, THEY HAVE A SORT OF TIMELESS AND MYTHIC QUALITY TO THEM WHICH DOESN’T FIX THEM FIRMLY IN ANY ONE AGE-RANGE OR TIME-PERIOD. THE JOKER LOOKS EITHER OLD OR BADLY DEPRAVED, BUT THEN HE’S ALWAYS LOOKED THAT WAY. THE BATMAN IS BIG AND GRIM AND OLDER THAN WE ARE, BECAUSE AS I REMEMBER THE BATMAN HE’S ALWAYS BEEN BIGGER AND OLDER THAN I AM AND I’LL FIGHT ANY MAN THAT SAYS DIFFERENT. GIVEN THIS TIMELESS AND MYTHIC QUALITY, IT ALSO STRIKES ME THAT THERE ARE CERTAIN ELEMENTS OF THIS STORY THAT HAVE STRONG OPERATIC ELEMENTS. BOTH THE BATMAN AND THE JOKER HAVE A POWERFUL OPERATIC QUALITY TO THEIR APPEARANCE IN THAT THE JOKER IS AN EXTREME VERSION OF THE HARLEQUIN FIGURE WITH THE BATMAN’S CAPE AND MASK LOOKING LIKE SOMETHING STRAIGHT OUT OF DIE FLEDERMAUS. I DUNNO WHY I MENTION THIS EXCEPT TO UNDERLINE THE SORT OF GRAND EMOTIONAL INTENSITY I WANT THIS BOOK TO HAVE WITH BOTH THE BATMAN AND THE JOKER BECOMING POWERFUL AND PRECISE SYMBOLIC FIGURES IN A NIGHTMARISH AND ALMOST ABSTRACT LANDSCAPE. ANYWAY, BEFORE I WANDER OFF INTO A COMPLETELY IMPENETRABLE AESTHETIC FOG I SUPPOSE WE OUT TO ROLL OUR SLEEVES UP AND GET STRAIGHT DOWN TO BUSINESS WITHOUT FURTHER ADO.

THIS FIRST PAGE AND A COUPLE OF THE SUBSEQUENT ONES HAVE NINE PANELS APIECE, ALBEIT WITH VERY LITTLE OR NO DIALOGUE TO CLUTTER THEM UP. I WANT THE SILENCE AND THE METRONOME-LIKE VISUAL BEAT THAT THE PANELS WILL HAVE TO CREATE A SENSE OF TENSION AND INTRIGUE AND SUSPENSE WITH WHICH TO DRAG THE READER INTO THE STORY, WHILE STILL LEAVING US ENOUGH ROOM TO SET UP ALL THE NARRATIVE AND ATMOSPHERIC ELEMENTS THAT WE WANT TO ESTABLISH.

IN THIS FIRST PANEL, WE HAVE A TIGHT CLOSE UP OF THE SURFACE OF A PUDDLE. (SEE? AND THERE WAS YOU ALL WORRIED THAT I WOULDN’T GIVE YOU ANYTHING FASCINATING TO DRAW.) WE ARE SO CLOSE TO THE PUDDLE AS TO SEE IT ONLY AS AN ALMOST ABSTRACT IMAGE OF WIDENING RIPPLES SPREADING ACROSS A SHADOWY AND BLACK LIQUID SURFACE. IT IS NIGHT TIME, AND THE RIPPLES THAT WE SEE IN THE FOREGROUND ARE CAUSED BY LARGE DROPLETS OF RAIN THAT FALL THROUGH THE FOREGROUND IN DIAGONAL SLASHES. MAYBE WE CAN SEE ONE DROPLET AS ITS PRECISE MOMENT OF IMPACT WITH THE PUDDLE, SO CLOSE ARE WE TO IT. ALTHOUGH I DON’T SUPPOSE THAT THIS INFORMATION WILL MAKE MUCH DIFFERENCE TO THIS CURRENT PANEL, FOR YOUR FUTURE REFERENCE IT IS MID NOVEMBER AND BITTERLY COLD. HERE, ALL WE SEE IS THE RAIN SPLASHING INTO THE PUDDLE AND THE SILVERY WHITE RIPPLES SPREADING OUT ACROSS THE DARKNESS.
No Dialogue.

*  *  *

That’s the opening of Moore’s script for one of his most famous works, the graphic novel Batman: The Killing Joke. And that’s just his introduction and description for Page 1, Panel 1; the script for the first twelve pages of the book runs 39 pages! (script sample courtesy of The Comic Book Script Archive.)

On the opposite end of the spectrum, the Marvel Method is similar to J. D.’s approach, only slightly tighter: The writer—with the guidance of an editor—breaks the plot into a page-by-page description, one paragraph for each page. That’s passed along to the pencil artist, who decides how best to visually present the story and sets the pacing. When the pencils have been completed, the writer then comes back to script the dialogue. It’s how Stan Lee and artists like Jack Kirby and Steve Ditko were able to churn out so many comics in Marvel’s early days. (It’s also how one of Kirby’s most famous co-creations, the Silver Surfer, came about. For a Fantastic Four story he thought a giant alien like Galactus—who was coming to eat the Earth—needed a herald/advance scout to let everyone know they were doooomed, and added a shiny metal guy riding a surfboard who wasn’t in the plot. Lee just went with it.)

It doesn’t work for everyone, though. After trying it one time, writer John Rozum (Xombi, Static Shock) blogged about the disadvantages of using the Marvel Method:

What happens, and this is by no means the fault of the artist, is that the story comes back looking fantastic until you sit down to the dialogue for the art. Expressions and body language are wrong for supporting the proper feelings being conveyed in dialogue, characters are on the wrong side of panels (or even missing) disrupting the flow of speech between them, the panel that requires the greatest amount of text will be the smallest on the page, as often ends up happening to the panel which should be the largest and most dramatic. Important props end up missing, etc.

Now me, I’m a full-scripting advocate. I love setting the scene and exploring the inner workings of characters to help the artist I’m working with better understand the people they’re drawing. (I’m also something of a control freak.) And if you hop over to the Pandora Zwieback site I’ll show you how I applied full scripting to a Pan comic book project I’m sure you’re all familiar with by now.

That’s right—you’re experiencing StarWarp Concept’s first crossover event. Take that, Avengers vs. X-Men!  😀

(Batman: The Killing Joke script sample © DC Comics.)

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John Carter and the Princess of Mars

It’s DVDuesday, as they say on G4-TV’s Attack of the Show! Today is the release date for Disney’s John Carter, the movie adaptation of Edgar Rice Burroughs’s science fantasy novel, A Princess of Mars. But don’t just run out and buy the movie—do yourself a favor and pick up a copy of The ’Warp’s special edition of Burroughs’s action-packed tale.

A Princess of Mars features six incredible black-and-white illustrations by artist Eliseu Gouveia (Carmilla, Lorelei: Sects and the City, The Saga of Pandora Zwieback #0) and an introduction by science fiction expert John Gosling.

As for the movie…

It was a $250-million epic that had the power of Disney behind it, a New York Times bestselling author as one of its screenwriters, and the director of Pixar’s mega-successful Finding Nemo and Wall-E at the helm in his first live-action feature. So how could it turn out to be such a turkey at the box office that it got its ass kicked by the Dr. Seuss animated feature The Lorax—in that movie’s second week of release—and then by the Jonah Hill comedy 21 Jump Street the week after that?

Well, terrible marketing decisions were the biggest factor. Dropping the book’s title for the stunningly generic John Carter; director Andrew Stanton’s head-scratching logic was that no boy would go see a movie called A Princess of Mars, and no girl would see a movie called John Carter of Mars. (The title of this post came from a fan on an Internet forum who’d smartly suggested that Disney should have split the difference and called it John Carter and the Princess of Mars, thus giving it an Indiana Jones feel.) Trailers that told you nothing about the story or its setting—apparently after the failure of the animated feature Mars Needs Moms, Disney felt that Mars was a “bad” word to include in a title, so no mention was ever made of the planet that Carter is transported to. Failing to educate the general public that the movie was based on a novel published in 1912, or that the book was written by the creator of Tarzan of the Apes, Burroughs’s most famous character.

It took the fans at the John Carter Files Web site, using all the footage that was available online, to accomplish what Disney’s marketing department seemed incapable of doing: create the kind of trailer that would make John Carter look interesting, and let people unfamiliar with the 100-year-old novel know that Carter’s adventures predated—and inspired—movies like Avatar and Star Wars: Attack of the Clones (both of which the uninformed public loudly complained were being ripped off by Carter):

Looks interesting, doesn’t it? Well, if you’d like to read the source material on which the movie was based, A Princess of Mars is still available for order from brick-and-mortar stores, as well as from retailers like Amazon and Barnes & Noble. Or you can buy it directly from the StarWarp Concepts store.

And librarians: As with our YA dark fantasy Blood Feud: The Saga of Pandora Zwieback, Book 1 and our other illustrated classic, Carmilla, A Princess of Mars is distributed by Ingram Book Group, available at a standard discount. If you have an account with Ingram, contact your representative and tell them you want to add StarWarp Concepts titles to your library!

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Hunting for Snow White

Today is the big-screen debut of the epic fantasy Snow White and the Huntsman, starring Charlize Theron (Prometheus), Kristen Stewart (Twilight), and Chris Hemsworth (The Avengers). There’s been a lot of positive buzz about the film, which (very) loosely adapts “Snow White,” the Brothers Grimm’s classic fairy tale that celebrates its 200th Anniversary this year.

So before you line up at the box office this weekend (or even while you’re standing on line), there’s no better time to become reacquainted with this timeless story than by reading StarWarp Concepts’ first e-book-only release!

Snow White features five incredible full-color illustrations originally published in 1883, and is available for just $1.99 from DriveThruFiction.com and the StarWarp Concepts store. Download your copy today and read it before the movie previews start!

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She’s Just a Devil Woman…

Have you heard? SWC’s first horror heroine, the soul-stealing succubus, Lorelei, is making her much anticipated return in the graphic novel Lorelei: Sects and the City. And what is she up to this time?

Uhhh…actually no, Lori, but now that you’ve caught everyone’s attention with that completely out-of-context remark (good job, BTW), allow me to explain…

For those of you new to The ’Warp, Lori made her comics debut in a 1989 minicomic that I wrote and drew before moving her up to the big leagues in the full-size comic Lorelei #0 (1993), with far better art by David C. Matthews (no, not the singer), and a cover by Louis Small Jr. (Vampirella, Codename Knockout). It began Lori’s origin, introducing readers to Laurel Ash, a controversial photographer who, through supernatural means, would eventually become the succubus Lorelei—a demoness hungry for souls. That story will be told in full starting next year, in the two-volume graphic novel Lorelei: Building the Perfect Beast.

In Lorelei: Sects and the City, what starts out as Lori interrupting an apparent mugging soon escalates into even bigger problems, when she learns that the “muggers” were actually members of a cult that’s attempting to resurrect its ancient gods. And now that Lori has stuck her nose in their business, the cult’s leader wants her to be their next sacrificial offering!

Written by me, this Mature Readers graphic novel features eye-popping art by Eliseu Gouveia (The Saga of Pandora Zwieback #0, A Princess of Mars, Carmilla), Steve Geiger (Web of Spider-Man, The Incredible Hulk), and Neil Vokes (Flesh and Blood, The Black Forest), with bonus pinups by Louis Small Jr.

Add a cover painting by comics legend Esteban Maroto (Vampirella, Satana the Devil’s Daughter), a one-page “Feary Tale” about succubi drawn by another legend, Ernie Colón (Amethyst: Princess of Gemworld), and a frontispiece by original Vampirella artist Tom Sutton, and it’s almost like a Warren Publishing reunion!

If you’re a fan of old-school horror comics and good-girl art, classic Hammer Studios horror films, and H. P. Lovecraft, then this is definitely the graphic novel for you.

Lorelei: Sects and the City goes on sale in June.

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Speed Racer: A Taste of Speed

Okay, I’ve teased it enough in the last two posts, so here it is: the first chapter of the unpublished Speed Racer: Leviathan novel. It might be a little rough—it was written over a decade ago, and it’s in its first-and-only-draft form—but I think it works for getting us right into the story….


CHAPTER ONE

He couldn’t feel his legs.

Pinned by the steering wheel in the flaming wreckage of the Mach 5, Speed Racer screamed in agony as flames licked at his bare arms and unprotected face. His right arm was bent at a disturbing angle; the elbow felt shattered. His body was numb from the waist down, and Speed wondered if he had severed his spinal column, or whether it was just shock setting in. At least two ribs had been broken when he slammed against the steering column during the crash—he could feel the bones grinding against one another beneath his reddened skin—and his breaths now came in ragged, phlegm-filled gasps.

Desperately, he grabbed hold of the driver-side door with his one good hand, to try and pull himself from the car before the flames ignited the Mach 5’s oversize fuel tanks. Yet with the vehicle lying on its passenger side, its open canopy flush with the rough, concrete wall of the office building against which it had come to rest, there was no avenue of escape for Speed.

He could hear the horrified shouts and screams of the spectators who had gathered to watch the race, could hear the wail of sirens as rescue vehicles arrived on the scene. Someone called out to Speed, told him to hang on—help was on the way.

Speed, however, knew that help would come too late. Acrid smoke filled the canopy, burning his eyes, singeing his lungs—smoke tinged with the unmistakable odor of high-octane fuel.

The tanks were leaking.

But then, above the deafening sounds of crackling flames and shouting bystanders and high-pitched sirens and the whirr of spinning helicopter blades from overhead, he could hear a female voice calling his name. A voice that grew more frantic.

The voice of his wife.

“Trixie!” Speed shouted, even though he was certain she couldn’t hear him. “Get away from here! The fuel cells are ruptured! They could blow any—”

The world disappeared in a blazing ball of light.

* * * * * *

Speed awoke with a start, a strangled cry of pain still issuing from his lips. Eyes wide with fear, he whipped his head from side to side, trying to make sense of his darkened surroundings. Slowly, his addled mind began to clear.

He was in bed. Not a hospital’s, but his own bed, in his home in Fontana City, California. He was safe.

Alive.

Speed sighed with relief, the sound coming out as a small, nervous laugh. He wiped sweat from his brow, then ran a hand through his thick, black hair. His fingers traced the edge of a scar that ran across the back of his scalp—a souvenir of the crash that had almost ended his life.

Four years, he thought moodily. Four years later, and I’m still reliving the crash.

He pulled back the sheets and stepped from the bed, then padded lightly across the carpeted floor to a set of bay windows. A full moon shone brightly overhead, its silvery rays illuminating the grounds of his northern California estate.

Speed glanced down at his bare body, noting how the pale moonlight seemed to highlight every scar, every abrasion. He grimaced as a short stab of pain shot through his right thigh: a constant reminder of the circulatory problems he had developed after the accident.

Twenty-eight years old, he thought, and I look like fifty miles of bad road. He chuckled softly. Ah, the glamorous life of a racecar driver . . .

Speed sat on the cushioned bench at the base of the windows and closed his eyes, resting his head against the cool glass. Massaging his thigh to alleviate the ache, he allowed his thoughts to drift back to that nearly fatal race of four years past—an event that had literally changed his life . . .


Like I said, it still works. Too bad I never had the opportunity to get beyond chapter 3 before the book was canceled…

Speed Racer™ & © 2012 Speed Racer Enterprises. Speed Racer: Leviathan text © 1998, 2012 Steven A. Roman.

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Speed Racer: The Unexpected Dodgeballer

So, yesterday I told you how Byron Preiss Multimedia had acquired the rights to Speed Racer, I was hired to write a brand-new novel titled Speed Racer: Leviathan, and then Multimedia went into bankruptcy. But before the doors closed, I was able to get the publishing rights on what I’d written transferred to me with a timely contract negotiation.

So, what happened? Well, in 2003, I got back in touch with the Speed Racer folks to see if they’d be interested in StarWarp Concepts picking up the licensing rights to publish the book. They were, and a new round of contract negotiations started. It all looked good; in fact, it all looked great. The Speed folks, who’d been excited by my plot and writing samples, couldn’t wait to see an adult Speed Racer novel hit bookstores.

Then everything came to a screeching halt in summer 2004.

An unexpected complication (well, unexpected for me) had popped up: cable station ABC Family and its parent company, Disney, had just opened talks for a new Speed animated series. And until a deal was reached or passed on, Speed Racer Enterprises couldn’t license any version of the character, including the one I’d cooked up. And if Disney ultimately wanted exclusive use of the franchise’s book rights, that’d be the end for me.

Okay, I was willing to wait to see how things turned out. It wasn’t like anybody else had come up with an adult Speed, after all.

Then the other shoe dropped at the end of the summer.

Apparently, Speed had a big fan in actor Vince (Dodgeball, Wedding Crashers) Vaughan, who walked into 20th Century Fox one fine day and announced he wanted to play Racer X in a live-action Speed Racer movie. At the time, those rights were held by Lauren Shuler Donner, one of the producers of the very successful X-Men movies; for years, she’d been trying to get a Speed movie in production. And now she had a big-name actor who wanted to be in it.

Well, that drove the last nail into the coffin of my Speed book. With Fox and Disney both giving some serious consideration to the property, and with publication rights involved in the mix, there wasn’t a chance in hell of a small-press publisher (me) being allowed to publish a competing version of the franchise. Which I could understand—if you’re paying major bucks for the rights to license something, you’re not gonna be too happy about a smaller publisher coming out with a novel featuring the same characters, especially when you’re trying to sell your own books.

So after getting an apologetic phone call from the Speed Racer folks I reluctantly threw a tarp over the Mach 5, locked the garage door, and walked off into the sunset…

(As we all know now, a Speed Racer movie did finally hit movie screens in 2008, courtesy of new producer Joel Silver and The Matrix directors The Wachowski Brothers—but not with Vince Vaughan as Racer X. That part went to Lost’s Matthew Fox. And it was…okay.)

But I gotta say, that Mark Zug cover painting for Leviathan sure was sweet. And the writing wasn’t so bad, either.  😉

Come back tomorrow, and I’ll show you what I mean.

Speed Racer™ & © 2012 Speed Racer Enterprises

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Speed Racer: Still a Demon on Wheels

As I explained yesterday, I’ve written for licensed properties like Spider-Man, Doctor Who, and the X-Men. But do you think those are the only characters I got the chance to destroy—er, I mean, play with? (Not if you saw my post on the Teenage Mutant Ninja Turtles novels I came close to writing.) Unfortunately, not every project I was meant to write got past the creative stage and were cast into…DEVELOPMENT HELL.

Welcome to yet another “Tale of Development Hell.” Today’s ghoulish tale is called:

SPEED RACER: LEVIATHAN

“It’s ten years later, and he’s still a demon on wheels…” So went the tagline for a proposed novel that spent close to ten years itself starting and stopping along the track to a planned publication date—and never reached the finish line.

It all started in the late ’90s, when Byron Preiss Multimedia (publisher of the Marvel Novels line) picked up the novel rights to the cartoon series. I was involved in the meetings (being an in-house fiction editor and resident “pop culture expert” at the time), and had suggested a different approach to the property:

We’d set it ten years after the series and make Speed, Trixie, and Sparky adults. Speed’s little brother, Spridle, would be eighteen years old, Pops Racer would be semiretired, and Speed’s big brother, Rex (aka Racer X) would still be a super-spy. Speed no longer drove the Mach 5 because of a major accident that made him question his ability as a racecar driver. (Think of it as Speed starring in a remake of the Tom Cruise movie Days of Thunder…or maybe a dramatic remake of Talladega Nights: The Ballad of Ricky Bobby.)

It would be a James Bond–type thriller that featured the return of the infamous Mammoth Car (a mile-long auto made of gold), an alliance of two series villains—Cruncher Block, owner of the Mammoth Car, and Dr. McFife, creator of the monster car (the “Car With a Brain” episode)—and a global threat that would present Speed with his greatest challenge ever. It was a big-budget action/adventure movie in prose form.

Well, the idea impressed everybody so much that I was hired to write it. I plotted the whole thing and wrote the first three chapters to show what I’d do. Then I sat down with artist Mark Zug (I, Robot: The Illustrated Screenplay, Septimus Heap) and we worked out what Speed & Co. would look like ten years later, as well as the design for a new Mammoth Car (now named Leviathan)—and as you can see from the rough cover design we presented to Speed Racer Enterprises, his final painting was pretty damn impressive.

Unfortunately, Multimedia closed its doors soon after—but I was smart enough to get the C.O.O. to sign over to me the rights to the material I’d created before the end. That meant I could go and negotiate directly with Speed Racer Enterprises to see about getting the book published through another house.

But…did I? Tune in tomorrow for the exciting conclusion!

Speed Racer™ & © 2012 Speed Racer Enterprises

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Spider-Man/Gambit: The Lost Novel

Some of you folks out there already know that I’ve written for licensed properties. For those of you who don’t, here’s a quick rundown: the novels X-Men: The Chaos Engine Trilogy and Final Destination: Dead Man’s Hand; short stories for the anthologies Untold Tales of Spider-Man, The Ultimate Hulk, and Doctor Who: Short Trips: Farewells; and the script for the Marvel Mini-Mates direct-to-DVD animated short, X-Men: Darktide. But not every project that I was meant to write got past the concept stage…

Welcome to “Tales of Development Hell,” in which I occasionally spotlight licensed writing projects in which I was involved—and the reasons why they wound up being tossed into the pit.

In 1998, I was involved with Byron Preiss Multimedia’s line of original novels based on Marvel’s characters. Having already written one novel that Marvel Licensing enjoyed, Spider-Man Super-Thriller: Warrior’s Revenge, I pitched the idea of a redheaded woman’s corpse found floating in the bayous near New Orleans. Her face is so badly disfigured, there’s no way to tell who she is; a New York driver’s license in her purse, however, identifies her as Mary Jane Watson-Parker.

WHAAAAAA?! Spider-Man’s wife—dead?! 

Suspicion immediately falls on her husband, Peter, who was seen arguing with her the night before. He has no real alibi for his whereabouts, unless he wants to reveal that he’s Spider-Man, who was seen swinging around the city at the time MJ was allegedly murdered…

And if that novel had proceeded, you would have: seen what really became of MJ; been thrilled as Spidey teamed-up with the Cajun X-Man, Gambit, to hunt her “killers” through the Louisiana swamps; and gasped in astonishment as it all tied together with an ancient cult trying to resurrect its dark gods—and an issue of Marvel Team-Up co-starring Red Sonja that you see here. (Only I wouldn’t have been able to mention Sonja by name because the Robert E. Howard estate owns that license.)

For reasons I never really understood, however, the book was cut by Marvel during license renegotiations. It all worked out in the end, though—the consolation prize for losing that project was my being offered X-Men: The Chaos Engine Trilogy. And that book series I actually got to see published!

Tomorrow: another Development Hell story, only this one involves a demon on wheels…

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